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Dxcpl.exe Download | Dxcpl DirectX 11 Emulator If they chose to implement Async Compute in the plugin you'd see quite an increase. Remains the others In all cases, it won't be provided by newer API, so GSdx would need to provide this code too like thousand of projects AKA useless code duplication.
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If I have a high usages of function 0x, I infer the driver is busy. Nobody is going to say no to a nice addition. Pcsx2 is definitively going to support the later, someday, considering where most of the graphic "team" is.Īs for the former who knows. It's not like those very some manufacturers aren't the same manufacturer that released Mantle spec the whole Vulkan api is based upon. You guys heard the man - he will randomly probably add it when he randomly moves to Windows 10 XD. Okay I ping gabest gabest EE is really important but his job it can be done by a gpu no? Wasn't this already discussed tons of times on the forums? And with Vulkan coming imminently a month? Which I'd say is more or less the time needed for a somewhat usable new renderer I wouldn't know. Vulkan would be better for obvious reasons. I guess no other active dev would consider this. Maybe gabest will show up again and provide a dx12 backend as he does from time to time. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.Īlready on GitHub? Sign in to your account. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.